From studies and analyses to policy documents, toolkits, stakeholder engagement guides and smart practices, the Road-STEAMer project develops a wealth of useful material in STEAM education and policy with an emphasis in using art and creativity elements to deliver the Science, Technology, Engineering and Mathematics curriculum.
This report outlines criteria for the Road-STEAMer project to map and analyze STEAM practices in Europe. It used participatory methodology, analyzed literature and projects, and categorized them based on key focus areas. A co-creation workshop refined the criteria, with equity as a fundamental principle. The key criteria include collaboration, inter-relationships, creativity, real-world connection, and inclusion.
This document focuses on the socio-economic context and needs for STEAM in education in Europe. The exploration of these needs and contexts is methodologically based, firstly, on desk research including literature review and secondary data analysis and secondly, on a co-creation workshop with consortium members.
This work describes how the Road-STEAMer Community of stakeholders is being formed and managed by applying the participatory methodology and drawing on extensive networks and numerous previous and running projects and initiatives in STEAM education and beyond with strong stakeholder engagement elements