Resources

From studies and analyses to policy documents, toolkits, stakeholder engagement guides and smart practices, the Road-STEAMer project develops a wealth of useful material in STEAM education and policy with an emphasis in using art and creativity elements to deliver the Science, Technology, Engineering and Mathematics curriculum.

Deliverables marked with an asterisk (*) are pending approval by the EC.
Mapping of existing STEAM practices

This Report presents the landscape of STE(A)M (Science, Technology, Engineering, Arts, and Mathematics) practices in Europe. The overview was built based on the outcomes of bibliographic studies previously conducted, which also led to the definition of the 7 criteria we identified.

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Analysis of conditions and requirements for STE(A)M*

This Report examines practical considerations and necessities for effectively implementing STE(A)M practices in education. Key aspects considered include curriculum development, teacher training and professional development, and school management and leadership, all crucial components of educational innovation that must be carefully evaluated to outline essential conditions and requirements for integrating and mainstreaming STE(A)M practices in education.

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Policy Context for STE(A)M*

This Report provides a policy analysis and the current landscape of STE(A)M (Science, Technology, Engineering, Arts, and Mathematics) policies in Europe. Specifically, it examines policy initiatives and targeted strategies implemented by various European countries to promote innovation and interdisciplinary education.

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The First Road-STEAMer Conceptual Framework

This report outlines a comprehensive conceptual framework for STEAM and aims at investigating the use of artistic approaches to STEM involving creative thinking and applied arts (the ‘A’ in STEAM), the need to encompass the world of technology and everyday life aspects which are not always clearly related to science, and reasons why STEAM can prove useful in the socioeconomic context we analysed in order to address the identified needs.

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The First Road-STEAMer Infographic: Criteria for STEAM Practices

This infographic outlines a set of criteria the Road-STEAMer project has identified to map and analyse STEAM practices in Europe. Equity was identified as an underlying principle and value that supports all STEAM practice and is therefore an all-pervading criterion. The key criteria identified were Collaboration, Disciplinary inter-relationships, Thinking-making-doing, Creativity, Real-world connection, and Inclusion / Personalisation / Empowerement.

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Road-STEAMer Participatory Methodology

This policy brief outlines the framework guiding consortium-stakeholder interactions across work packages, steering the dialogue on STEAM context, policy analysis, practices, and roadmap synthesis. Aligned with communication efforts, it fosters a dynamic Road-STEAMer community, connecting our project with diverse audiences beyond its boundaries. 

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The First Road-STEAMer Policy Brief

This policy brief outlines all the challenges faced in STEM sectors in Europe such as lack of skilled employees and the persistent underrepresentation of women and marginalised groups in these fields of employment. During the first project year, we identified four main areas for policy recommendations to address these STEM-related issues. Key areas to prioritise are encouraging the uptake of STE(A)M careers, increasing diversity in these sectors, enhancing science and arts literacy, and aligning education with tomorrow’s societal needs.

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Research Framework

This report outlines criteria for the Road-STEAMer project to map and analyze STEAM practices in Europe. It used participatory methodology, analyzed literature and projects, and categorized them based on key focus areas. A co-creation workshop refined the criteria, with equity as a fundamental principle. The key criteria include collaboration, inter-relationships, creativity, real-world connection, and inclusion.

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STEAM context, concepts and conditions:
Socio-economic context and relevant needs

This document focuses on the socio-economic context and needs for STEAM in education in Europe. The exploration of these needs and contexts is methodologically based, firstly, on desk research including literature review and secondary data analysis and secondly, on a co-creation workshop with consortium members.

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The Road-STEAMer Community

This work describes how the Road-STEAMer Community of stakeholders is being formed and managed by applying the participatory methodology and drawing on extensive networks and numerous previous and running projects and initiatives in STEAM education and beyond with strong stakeholder engagement elements

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