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July 14, 2025
To assess the overall impact of RoadSTEAMer, we have launched a brief stakeholder survey. The aim is to understand whether the project has achieved its intended objectives and to uncover any unexpected outcomes or additional benefits.

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This article highlights the transformative potential of STE(A)M education as a socially innovative approach to making STEM more inclusive and creativity-driven. Drawing on findings from the EU-funded Road-STEAMer project and the DOIT programme, it demonstrates how STE(A)M education enhances creativity, self-efficacy, and interdisciplinary problem-solving skills while promoting diversity and equity in STEM fields. The study calls for stronger policy support, expanded educator training, and inclusive frameworks to prepare students for the demands of an evolving workforce, positioning STE(A)M as a vital tool for addressing educational gaps and societal challenges.

ฮ— ฮ•ฯ…ฯฯ‰ฯ€ฮฑฯŠฮบฮฎ ฮ ฯฯ‰ฯ„ฮฟฮฒฮฟฯ…ฮปฮฏฮฑ Road-STEAMer ฮบฮฑฮน ฯ„ฮฟ ฮ ฮฌฮฝฯ„ฮตฮนฮฟ ฮ ฮฑฮฝฮตฯ€ฮนฯƒฯ„ฮฎฮผฮตฮนฮฟ ฯƒฮฌฯ‚ ฯ€ฯฮฟฯƒฮบฮฑฮปฮตฮฏ ฯƒฮต ฮผฮนฮฑ ฯƒฮทฮผฮฑฮฝฯ„ฮนฮบฮฎ ฮตฮบฮดฮฎฮปฯ‰ฯƒฮท ฯƒฯ‡ฮตฯ„ฮนฮบฮฌ ฮผฮต ฯ„ฮทฮฝ ฮตฮบฯ€ฮฑฮนฮดฮตฯ…ฯ„ฮนฮบฮฎ ฯ€ฮฟฮปฮนฯ„ฮนฮบฮฎ, ฯ„ฮนฯ‚ ฯ€ฯฮฑฮบฯ„ฮนฮบฮญฯ‚ ฮบฮฑฮน ฯ„ฮท ฯ‡ฯฮทฮผฮฑฯ„ฮฟฮดฯŒฯ„ฮทฯƒฮท ฯ„ฮฟฯ… STE(A)M (ฮฆฯ…ฯƒฮนฮบฮญฯ‚ ฮตฯ€ฮนฯƒฯ„ฮฎฮผฮตฯ‚, ฮคฮตฯ‡ฮฝฮฟฮปฮฟฮณฮฏฮฑ, ฮœฮทฯ‡ฮฑฮฝฮนฮบฮฎ, ฮคฮญฯ‡ฮฝฮตฯ‚ ฮบฮฑฮน ฮœฮฑฮธฮทฮผฮฑฯ„ฮนฮบฮฌ).

In the latest issue of the OStogether Newsletter discover key milestones, resources, and upcoming events that showcase the impact and future of Open Schooling. Get ready to discover policy briefs from the MULTIPLIERS, Road-STEAMer and SLEs projects, the MULTIPLIERS White Book, Spirit of the Forest Comic, a Open Universityโ€™s multilingual tool, new COSMOS publication, new research on teachersโ€™ competencies to integrate Augmented Reality into education and much more!

Road-STEAMer is excited to announce a significant event on STE(A)M education policy, practices and funding, taking place at Panteion University in Athens on 14 January 2025.

STEAM educational approaches can greatly benefit the development of digital skills. Drawing on Road-STEAMerโ€™s preliminary results, our latest policy brief "Time for Bold Choices" outlines the main tenets of a STEAM framework, provides practical examples of what works well, and suggests ways in which STEAM can be mainstreamed in the EUโ€™s Digital Education Action Plan and other policies aimed at boosting digital skills.

Elisabeth Unterfrauner and Claudia Magdalena Fabian from ZSI argue that including the โ€˜Aโ€™ standing 'artsโ€™ and creative approaches in STEM education and transforming it to STEAM education can have the desired effect: making education more inclusive, increasing scientific understanding, and fostering a positive attitude towards science, and developing skills needed for facing a world with complex challenges.

We invite educators, researchers, game designers, and creative professionals to participate in a three-hour workshop titled "Video Games in STEAM and as STEAM: Learning and Innovating Through Play." This workshop presents a playful opportunity to explore how the principles of STEAM can be integrated with innovative game design to create engaging and educational experiences. Additionally, we will examine how video games inherently incorporate STEAM logic and the lessons they offer.

The latest Road-STEAMer consortium meeting in Exeter transformed frontal presentations into dynamic, interactive workshops that align with our criteria for STEAM practices!

Discover the SLEs Portfolio, the Road-STEAMer new infographic and map, the LEVERS Policy Brief, and stories from Serbia, Malta, and Belgium. This and much more!